Yes, the ancient adage caveat emptor still rules in the high-tech age. It may have sounded so simple, nice, and sweet to plunk grandma and grandpa in front of a computer screen to let them run a program to play games touted to help them prevent the cognitive ravages of age. It may seem wonderful, easy, and convenient to give little boys and girls talking toys in hopes of boosting their smarts, especially with enhanced language skills.
Just a short word to the wise: A major online “brain games” maker has agreed to pay $2 million to settle with the Federal Trade Commission. The agency had asserted that Lumosity made unfounded claims to deceive consumers that playing the company’s 40-some, 10- to 15-minute-long games would help them “perform better at work and in school, and reduce or delay cognitive impairment associated with age and other serious health conditions.”